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blender 3d彈簧測試, 運用hook , 先新增bezier Circle, edit mode 以C key 切成一缺口再調成下圖.
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shift+D 複製幾個, 缺口處以F key連接. ##CONTINUE##
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如下圖:
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新增另一bezier Circle做為斷面, 命名為spring.circle.
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mesh 功能, Bevel object 選spring.circle.
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彈簧成型了, 做些微調.
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在每個轉接中心點, 以ctrl+H加上Hooks, 用來做動彈簧.
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成下圖有夠多啊, 選擇所有hooks shift選pose mode的bone, Ctrl+P make parent,
為了與bone連動.
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在此bone上方新增一球體名為target.
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上方Bone, 新增一constraint stretch to (伸縮), object 指到target.
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此時轉動下方bone, 可看到彈簧壓縮了. 帥啊
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看看動畫:
參考:
http://www.youtube.com/watch?v=tU0fnV0iU4k
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